@tinyactors/scxmljs
    Preparing search index...

    Interface ExplorerStrings

    Every user-visible string of <scxml-explorer>. Set explorer.strings to a partial object to translate.

    interface ExplorerStrings {
        acceptedEventsLabel: string;
        accepts: (n: number) => string;
        actions: string;
        active: string;
        activeOnly: string;
        allEvents: (n: number) => string;
        announceSent: (name: string, machine: string) => string;
        announceStep: (step: StepInfo) => string;
        breadcrumbLabel: string;
        cannotSendWildcard: string;
        clockTime: (formatted: string) => string;
        collapse: string;
        columnEvent: string;
        columnIf: string;
        columnTo: string;
        containsActive: string;
        detailData: string;
        detailHistory: string;
        detailId: string;
        detailInitial: string;
        detailKind: string;
        detailStates: string;
        directAndInside: (direct: number, inside: number) => string;
        elsewhere: string;
        enteredFrom: string;
        entry: string;
        eventData: string;
        eventDataLabel: string;
        eventless: string;
        events: (n: number) => string;
        exit: string;
        expand: string;
        filterEvents: string;
        filterStates: string;
        findAmongMachines: (n: number) => string;
        findAmongStates: (n: number) => string;
        findEvent: string;
        findState: string;
        focusState: (name: string) => string;
        focusSummary: (kind: string, children: number, inside: number) => string;
        follow: string;
        followHint: string;
        fromState: (child: string) => string;
        groupActivePath: string;
        groupCount: (title: string, n: number) => string;
        groupElse: string;
        groupOneStep: string;
        guard: (cond: string) => string;
        idle: string;
        inactive: string;
        inherited: string;
        initial: string;
        inline: string;
        inside: (n: number) => string;
        inState: (container: string) => string;
        internal: string;
        invalidJson: string;
        invokedAs: (invokeid: string, from?: string) => string;
        invokes: (n: number) => string;
        invokesTitle: string;
        justTaken: string;
        kind: (kind: StateKindName) => string;
        lastStep: string;
        lastVisited: string;
        layoutAuto: string;
        layoutDiagram: string;
        layoutLabel: string;
        layoutList: string;
        leavesTo: string;
        levelLabel: string;
        levelMachine: string;
        levelSystem: string;
        machine: string;
        machines: string;
        machineTerminated: string;
        matchesOf: (matches: number, total: number) => string;
        more: (n: number) => string;
        moreTargets: (n: number) => string;
        nextTimer: (formatted: string) => string;
        noEventMatches: string;
        noPrefix: string;
        noStateMatches: string;
        noStates: string;
        nothingAccepted: string;
        noTransition: string;
        onEntry: string;
        openDetail: string;
        openLane: (n: number) => string;
        pause: string;
        play: string;
        playHint: string;
        queued: (n: number) => string;
        recentTraffic: string;
        scopeAll: (n: number) => string;
        scopeHere: (n: number) => string;
        scopeInherited: (n: number) => string;
        scopeLabel: string;
        selectService: string;
        send: string;
        sendEvent: (name: string) => string;
        services: string;
        serviceTab: string;
        showAll: (n: number) => string;
        showFewer: string;
        showWholePath: string;
        speedLabel: string;
        start: string;
        statesInside: (n: number) => string;
        statesPane: string;
        stateTab: string;
        status: (status: "done" | "running" | "idle") => string;
        stays: string;
        staysInside: string;
        step: string;
        stepHint: string;
        system: string;
        systemSummary: (
            machines: number,
            services: number,
            messages: number,
        ) => string;
        tabDetail: string;
        tabEvents: string;
        tabFocus: string;
        tabStates: string;
        tabSystem: string;
        talksTo: (names: string) => string;
        talksWith: string;
        terminated: string;
        topLevel: string;
        traffic: (out: number, inn: number) => string;
        trafficHint: string;
        transitions: (n: number) => string;
        transitionsTitle: string;
        treeLabel: string;
        up: (parent: string) => string;
        virtualTime: string;
        waiting: string;
        warningsTitle: string;
    }
    Index

    Properties

    acceptedEventsLabel: string

    Accessible name of the accepted-events list. English: "Accepted events".

    accepts: (n: number) => string

    Inspector switch: the accepted events, with their count.

    actions: string

    Detail pane heading: entry and exit actions. English: "Actions".

    active: string

    Badge on active states. English: "active".

    activeOnly: string

    Label of the "active states only" toggle. English: "active".

    allEvents: (n: number) => string

    Narrow layout: link to the full list of accepted events.

    announceSent: (name: string, machine: string) => string

    Announced when the UI sends an event.

    announceStep: (step: StepInfo) => string

    Announced after a step: machine, event and the transitions taken.

    breadcrumbLabel: string

    Accessible name of the breadcrumb navigation.

    cannotSendWildcard: string

    Tooltip of a disabled Send button for a wildcard descriptor. English: "a wildcard can't be sent".

    clockTime: (formatted: string) => string

    Virtual time display, e.g. "t = 12.4 s".

    collapse: string

    Accessible name of a tree row's collapse button. English: "Collapse".

    columnEvent: string

    Transitions table column: event. English: "event".

    columnIf: string

    Transitions table column: condition. English: "if".

    columnTo: string

    Transitions table column: target. English: "to".

    containsActive: string

    Screen-reader suffix for a state on the active path that isn't active itself.

    detailData: string

    Detail pane row label: data variables. English: "data".

    detailHistory: string

    Detail pane row label: history type. English: "history".

    detailId: string

    Detail pane row label: id. English: "id".

    detailInitial: string

    Detail pane row label: initial state. English: "initial".

    detailKind: string

    Detail pane row label: kind. English: "kind".

    detailStates: string

    Detail pane row label: nested states. English: "states".

    directAndInside: (direct: number, inside: number) => string

    Direct children and all descendants.

    elsewhere: string

    Tag on events accepted outside the focus.

    enteredFrom: string

    Heading of the entries ("doors" into the focus). English: "Entered from".

    entry

    entry: string

    Prefix for entry actions. English: "entry".

    eventData: string

    Label of the event data field. English: "data".

    eventDataLabel: string

    Accessible name of the event data field. English: "Event data (JSON)".

    eventless: string

    A transition without an event. English: "always".

    events: (n: number) => string

    Number of events a state reacts to.

    exit: string

    Prefix for exit actions. English: "exit".

    expand: string

    Accessible name of a tree row's expand button. English: "Expand".

    filterEvents: string

    Accessible name of the event filter. English: "Filter events".

    filterStates: string

    Accessible name of the tree filter. English: "Filter states".

    findAmongMachines: (n: number) => string

    Placeholder of the machine filter (with the number of machines).

    findAmongStates: (n: number) => string

    Search in a large focus list.

    findEvent: string

    Placeholder of the event filter. English: "Find event…".

    findState: string

    Placeholder of the tree filter. English: "Find state…".

    focusState: (name: string) => string

    Focus a state from its detail pane.

    focusSummary: (kind: string, children: number, inside: number) => string

    Subtitle of the focus: kind, direct children, all descendants (the English default leaves the last out).

    follow: string

    The follow toggle.

    followHint: string

    Tooltip of the follow toggle.

    fromState: (child: string) => string

    Which child of the focus a door leaves from.

    groupActivePath: string

    List group: children on the active path. English: "On the active path".

    groupCount: (title: string, n: number) => string

    Count after a list group title.

    groupElse: string

    List group: all other children. English: "Everything else".

    groupOneStep: string

    List group: children one transition away from the active path. English: "One step away".

    guard: (cond: string) => string

    Tooltip and screen-reader text of a transition's condition. English: "if ".

    idle: string

    Nothing pending on the clock.

    inactive: string

    Badge on inactive states. English: "inactive".

    inherited: string

    Tag on events accepted by an ancestor of the focus.

    initial: string

    Title of the initial-state marker.

    inline: string

    An invoke without src (inline content). English: "(inline)".

    inside: (n: number) => string

    Drill into a card's states.

    inState: (container: string) => string

    Where a door's state lives.

    internal: string

    Marks an internal transition. English: "(internal)".

    invalidJson: string

    Validation message for event data that isn't JSON. English: "invalid JSON".

    invokedAs: (invokeid: string, from?: string) => string

    How an invoked machine was started.

    invokes: (n: number) => string

    Number of invokes in a state.

    invokesTitle: string

    Detail pane heading: invokes. English: "Invokes".

    justTaken: string

    Marks a transition taken in the last step. English: "just taken".

    kind: (kind: StateKindName) => string

    Name of a kind of state.

    lastStep: string

    Accessible name of the last-step line. English: "Last step".

    lastVisited: string

    Marks the state the machine was in before the last step. English: "last visited".

    layoutAuto: string

    Focus layout switch: automatic. English: "Auto".

    layoutDiagram: string

    Focus layout switch: diagram. English: "Diagram".

    layoutLabel: string

    Accessible name of the focus layout switch. English: "Layout".

    layoutList: string

    Focus layout switch: list. English: "List".

    leavesTo: string

    Heading of the exits ("doors" leaving the focus). English: "Leaves to".

    levelLabel: string

    Accessible name of the level switch.

    levelMachine: string

    Level switch: the Machine level.

    levelSystem: string

    Level switch: the System level.

    machine: string

    Stand-in for the machine as a door's container.

    machines: string

    Heading of the machines column. English: "Machines".

    machineTerminated: string

    Events empty state after the machine terminated. English: "The machine has terminated.".

    matchesOf: (matches: number, total: number) => string

    Tree count while filtering: matches of total.

    more: (n: number) => string

    "+N more" buttons.

    moreTargets: (n: number) => string

    More targets than shown.

    nextTimer: (formatted: string) => string

    Time until the next timer fires.

    noEventMatches: string

    Events empty state while filtering. English: "No accepted event matches.".

    noPrefix: string

    Group name for events without a dotted prefix. English: "(no prefix)".

    noStateMatches: string

    Tree empty state while filtering. English: "No state matches.".

    noStates: string

    Tree empty state for a chart without states. English: "No states.".

    nothingAccepted: string

    Events empty state when nothing is accepted. English: "Nothing is accepted right now.".

    noTransition: string

    A step in which no transition fired.

    onEntry: string

    Label before a list row's entry actions and invokes. English: "on entry".

    openDetail: string

    Opens the detail of a state from its expanded list row. English: "Details →".

    openLane: (n: number) => string

    Open a lane that has more states than shown.

    pause: string

    Pause button (while playing). English: "⏸ Pause".

    play: string

    Play button (while paused). English: "▶ Play".

    playHint: string

    Tooltip of the play/pause button. English: "Play / pause (Space)".

    queued: (n: number) => string

    Tasks ready to run now.

    recentTraffic: string

    Heading of a service's traffic log. English: "Recent traffic".

    scopeAll: (n: number) => string

    Scope switch: all accepted events (with count).

    scopeHere: (n: number) => string

    Scope switch: events accepted inside the focus (with count).

    scopeInherited: (n: number) => string

    Scope switch: also those inherited from ancestors (with count).

    scopeLabel: string

    Accessible name of the event scope switch. English: "Scope".

    selectService: string

    Detail pane prompt before a service is selected. English: "Select a service or a machine.".

    send: string

    Send button. English: "Send".

    sendEvent: (name: string) => string

    Accessible name / tooltip of a Send button.

    services: string

    Heading of the external services column. English: "External services".

    serviceTab: string

    Inspector switch: service detail. English: "Service".

    showAll: (n: number) => string

    Show every child of a large focus list (with count).

    showFewer: string

    Collapse a list expanded with "+N more". English: "Show fewer".

    showWholePath: string

    Title of the "…" crumb that expands a long path.

    speedLabel: string

    Accessible name of the speed buttons. English: "Speed".

    start: string

    The machine's first step (no triggering event).

    statesInside: (n: number) => string

    Title of a list row's drill-in button.

    statesPane: string

    Heading of the tree pane. English: "States".

    stateTab: string

    Inspector switch: state detail. English: "State".

    status: (status: "done" | "running" | "idle") => string

    A machine's status.

    stays: string

    A transition without a target.

    staysInside: string

    Tooltip for the count of transitions that stay inside a state.

    step: string

    Step button. English: "Step ⏭".

    stepHint: string

    Tooltip of the step button. English: "Run until the next step of any machine (.)".

    system: string

    Title of the System level. English: "System".

    systemSummary: (machines: number, services: number, messages: number) => string

    Subtitle of the System level.

    tabDetail: string

    Narrow layout tab: detail. English: "Detail".

    tabEvents: string

    Narrow layout tab: accepted events. English: "Accepts".

    tabFocus: string

    Narrow layout tab: focus. English: "Focus".

    tabStates: string

    Narrow layout tab: tree. English: "States".

    tabSystem: string

    Narrow layout tab: System. English: "System".

    talksTo: (names: string) => string

    Machine card: the machines and services it talks to.

    talksWith: string

    Heading of a service's connections. English: "Talks with".

    terminated: string

    Badge on a terminated machine. English: "terminated".

    topLevel: string

    Detail pane: where a top-level state lives. English: "top level".

    traffic: (out: number, inn: number) => string

    Traffic on a service card: messages to it and from it (the English default gives the total).

    trafficHint: string

    Tooltip of a service's traffic counts.

    transitions: (n: number) => string

    Tooltip of a door.

    transitionsTitle: string

    Detail pane heading: transitions. English: "Transitions".

    treeLabel: string

    Accessible name of the tree. English: "States".

    up: (parent: string) => string

    Link to the parent state.

    virtualTime: string

    Tooltip of the virtual time readout. English: "virtual time".

    waiting: string

    Badge on active states waiting on an I/O processor or invoked service. English: "waiting".

    warningsTitle: string

    Heading of a state's authoring warnings (model.warnings) in its detail.